RULES OF THE GAME OF AUSTRALIAN
RACQUETBALL
RULE PAGE
1. THE GAME - HOW PLAYED. 2
2. THE SCORE. 2
3. POINTS - HOW SCORED. 2
4. THE SERVICE. 2
5. THE PLAY. 6
6. GOOD RETURN. 6
7. LET. 7
8. POINTS - HOW WON. 7
9. HITTING AN OPPONENT WITH THE BALL. 7
10. FURTHER ATTEMPTS TO HIT
THE BALL. 9
11. APPEALS. 10
12. INTERFERENCE 11
13. LET, WHEN ALLOWED. 14
14. BROKEN / SUBSTITUTED
BALL. 16
15. WARM UP. 16
16. CONTINUITY OF PLAY -
INCLUDING INJURY. 17
17. CONDUCT ON COURT. 20
18. CONTROL OF MATCH. 21
19. DUTIES OF A MARKER. 22
20. DUTIES OF A REFEREE. 22
APPENDIX 1 GUIDELINES 24
APPENDIX 2. DEFINITIONS. 34
APPENDIX 3 RECOGNISED
MARKER’S CALLS. 38
APPENDIX 4 RECOGNISED
REFEREE’S CALLS. 39
APPENDIX 5 CODE OF CONDUCT. 40
APPENDIX 6. SPECIFICATIONS. 41
RULES
OF THE GAME OF AUSTRALIAN RACQUETBALL
GENERAL NOTE:
The use of the word “shall”
in the rules indicates compulsion and the lack of any alternative. The word “must” indicates a required course of action, with
considerations to be taken into account if the action is not carried out. The
word “may” indicates the
option of carrying out the action.
1. THE
GAME - HOW PLAYED:
(a) SINGLES
The game of Singles Racquetball is played between two players, each
using a standard racquet, with a safety
strap secured around the wrist, with a standard ball, in a court constructed to Australian Racquetball
standard dimensions.
(b) DOUBLES
The game of Doubles
Racquetball is the same as Singles Racquetball, except that the doubles game is between four
players, divided into two teams of two players each.
2. THE
SCORE:
A match shall consist of the best of three
games. Each game is to 21 points, in that the player who scores 21 points wins
the game except that, on the score being called 20 all, the player who scores 2
more points wins the game
NOTE: Games
and Matches may be altered in format as decided by the Match & Pennant, or
Tournament, or Competition Committees, to suit their own particular
requirements.
3. POINTS
- HOW SCORED:
After service each
completed rally results in a point being scored by the winner of that rally.
4. THE
SERVICE:
(a)
Singles:
4.1 The right to serve first is decided by
the spin of a racquet or the toss of a coin, or a call by the marker. The
server continues to serve until the opponent wins a rally, whereupon the
opponent becomes the server. This procedure continues throughout the match. At
the commencement of the second and third games, the winner of the previous game
serves first.
4.2 The server stands with both feet entirely
in front of the “service line”, the receiver
with both feet behind the “service line.”
4.3 Good service:
4.3.1 For the service to be good - there must be
no “footfault” and the ball, before being struck, shall be bounced on the floor
in front of the “service line” and struck with an underarm action. It shall be
served directly onto the front wall above the “tin” so that on its return,
unless volleyed, it reaches the floor behind the “service line”. Should a
player, having dropped the ball, make no attempt to strike it, it may be
dropped again for that service.
NOTE: A player with the use of only one arm may utilise
the racquet to drop the ball
before striking it.
4.3.2 A service is good when it is not a “fault”
(Rule 4.4) or does not result in the server losing his service (Rule 4.5).
4.4 A service is a “fault”:
4.4.1 If at the time of striking the ball the
server fails to have both feet entirely in front of the “service line” (called
a “footfault”) – see 4.5.7 below.
4.4.2 If the bounce of the ball on the floor by
the server is on or behind the “service line.”
4.4.3 If the first bounce of the ball on the
floor, after it has struck the front wall on the serve, is on or in front of
the “service line”.
4.4.4 If the ball, after being struck by the
server, either with or without touching the side wall, touches the back wall on
the full, including the junction of the back wall and the floor (“the nick”).
4.4.5 If the server serves one “fault”, they shall
serve again. The receiver cannot play a second service “fault”.
4.5 The server loses the service
4.5.1 If two consecutive “faults” are served.
4.5.2 If the ball touches the walls, ceiling, or
any object suspended from the walls or ceiling before being struck by the
server.
4.5.4 If in the opinion of the referee, the ball
is not “correctly struck”. (See Appendix 1 - Definitions).
4.5.5 If the ball is served onto or below the
“tin” (including the “fault line” forming part of the “tin”), or onto or above
the “out of court line” or against any part of the court before touching the
front wall.
4.5.6
If the ball, before it has bounced more than once on the floor, or
before it has been struck at by the receiver, touches the server or anything
worn or carried by the server, whether the service was otherwise good or a “fault”.
4.5.7 If at the time of striking the ball the
server fails to have both feet entirely in front of the “service line” (a
footfault) and any of 4.5.2 to 4.5.6 above apply.
4.6 The
server shall not serve until the marker has completed calling the score.
NOTE: a) The marker must not
delay play by delaying the call of the score. However, if the server serves or
attempts to serve prior to the calling of the score, the Referee shall stop
play and require the server to wait until the call has been completed.
b) A
serve shall NOT be treated
differently to any other stroke during a rally, with respect to “lets and
penalties” as provided in accordance with the rules.
(b)
Doubles:
4.7 The
Service:
4.7.1 The service for the doubles game of Racquetball
includes all the service rules as for the singles game, as well as the
following, 4.7.2 to 4.7.6 inclusive.
4.7.2 Choice of server;
At the beginning of the first game, the
serving team shall decide which of them is to serve, thereafter alternating
with their partner at the beginning of each game. When the combined total of
points for the 2 teams in the third game reaches 15 points both teams shall
finally change servers. At the commencement of service the server shall elect
to serve either to receiving zone C or D, which includes their respective zones
B. Thereafter the server shall serve alternately to zones D or C in succession
whilst that team holds service.
4.7.3
Server’s Position;
The server shall stand with both feet
entirely in front of the “service line” (zone
A).
4.7.4 Server’s Partner’s Position;
The server’s partner shall stand with both
feet entirely within the “box” (zone B), on the opposite side to the receiver,
until the server strikes the ball.
4.7.5 Receivers’ Positions;
The receivers shall decide which of them will
receive from zone C and who shall receive from zone D. The receivers must
continue to receive service from their selected zones whilst the serving team
is the server in an unbroken succession (ie until there is a change of
service). When service is broken, the receivers may elect to change zones.
4.7.6 Only
the intended receiver may return service.
NOTE: The
receiver and the receiver’s partner may stand anywhere behind the “service line”,
except in the server’s partner’s zone B, (provided that their position does not infringe Rule 12
- Interference), until the ball has been struck
by the server.
4.8 THE COURT AND ITS ZONES:
ZONE A
![]()
THE BOX THE BOX
ZONE B ZONE B
![]()
C
N I
T N
R E
E
ZONE C ZONE D
BACK WALL
4.9
A service is a fault (doubles only);
4.9.1
As for Singles (rule 4.4 above) plus;
4.9.2 If the server serves to the incorrect receiving zone.
4.9.3 If, at the time of the server striking the
ball, both of the server’s partner’s feet are not entirely within the
appropriate zone B “box”, called a “footfault”.
4.9.4 If the server’s partner serves the ball.
4.9.5 “Three wall serve.” If the ball, before being struck by the
receiver, touches both side walls on the full.
4.10
The receiving team loses the point;
4.10.1
As for Singles (rule 4.5 above) plus;
4.10.2
If the receiver’s partner returns the ball.
5. THE
PLAY:
After a good service
has been delivered, the players (or doubles partners) shall return the ball alternately until one fails to
make a good return, or on a call by the marker
or the referee. The ball then ceases to be in play.
6. GOOD
RETURN:
(a) Singles
A return is good if the ball, after
rebounding from the front wall on the serve and before it has bounced more than
once on the floor, is “correctly struck” by the striker onto the front wall above the “tin” either directly
or via sidewall(s) and/or the back wall without first touching the floor or any
part of the striker’s body or clothing, or the opponent’s racquet, body or
clothing, and provided the ball is not hit “out of court”.
(b) Doubles
As for the singles except that the terms “striker” and “opponent” shall include their respective partner.
NOTE: It
shall be considered NOT a good return, if the ball touches the “tin” before or after
it hits the front wall, or if the racquet is not in the player’s hand at the time
the ball is struck, or if the ball is carried for a prolonged time on the
racquet. (See Appendix 2 - Definitions “correctly struck”).
7. LET:
A let is an undecided rally.
7.1 A rally shall immediately cease on the
striker’s call of “let please”.
7.2 The service or rally in respect of which
a “let” is allowed shall not count and
the server shall serve again.
7.3 A “let” shall not cancel a previous
“fault”. The marker shall call “one fault”
before the second service is made.
8. POINTS
- HOW WON:
A player wins a point;
8.1 When the player is the receiver and the
server loses the service in accordance
with rule 4.5.
8.2 If the opponent fails to make a good
return of the ball, unless a let is allowed
8.3 If the ball touches an opponent or anything worn or carried when the opponent is the non-striker, except as is otherwise provided by rules 6
(Good
Return), 9 (Hitting Opponent), 10 (Further Attempts) and 13.1
(Striker
Obscures Opponent).
8.4 If a point is awarded to the player by
the referee, as provided for in the Rules.
9. HITTING
AN OPPONENT WITH THE BALL:
NOTE: The practice of
hitting an opponent with the ball is considered contrary to the conduct of the
game and a player should be reprimanded if, in the opinion of the Referee, it
was avoidable. A Referee shall not hesitate to apply the penalties under the
Rules if this practice is continued.
If the ball, before reaching the front wall,
hits the striker’s opponent or racquet, or anything worn or carried by the
opponent, the ball shall cease to be in play.
9.1 A
POINT SHALL BE ALLOWED to the striker if the ball would have made a good
return and would have struck the front wall without first touching any other
wall, except in accordance with Rule 9.2.
9.2 A LET SHALL BE ALLOWED (SINGLES ONLY) IF:
9.2.1 The striker hits the opponent(s), or
anything worn or carried by the opponent(s)
with the ball after the following “loss
of sight shots”;
a) Turning, or;
b) Striking the ball between the striker’s legs, or;
c) Striking the ball behind the striker’s
back, or;
d) Striking the ball after allowing it to
pass behind the striker’s body.
.
See Note to Referees “Summary of Rule 9.2.1.”
9.2.2 The striker, about to enter a situation covered by Rule 9.2.1, chooses not to continue the rally due to the possibility of striking the opponent and in the opinion of the Referee, is able to make a good return.